Tag Archives: Mobile Games

Content D2C

Via MocoNews, The Beacon Journal has an article about content creators by passing carries and selling directly to consumers. From the article: “As commerce quickly goes mobile, some companies are finding the best way to sell ring tones, games and other entertainment on the move is to market straight to consumers. Smaller companies are doing […]

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MocoNews Interview with Greg Ballard, CEO of Glu Mobile

MocoNews interviewed Greg Ballard, CEO of Glu Mobile at CTIA. From the post: “Glu bought iFone for its brand portfolio: “It gives us some of the most powerful brands in mobile phones today,” said Greg. We also talked about how it affected a possible acquisition of Glu, but Greg didn’t seem concerned either way…”For us […]

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MocoNews at CTIA: Advergaming

Since I am not there I will have to leach off of others. From a pannel discussion on mobile gaming, MocoNews take notes an advergaming comments. From the post: “There’s a lot of problems, and ad-supported games are no panacea for the industry. “Today it would be difficult if not impossible to pull off advertainment,” […]

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DVB-H in Sydney

From CNET: “Over the past year, DVB-H technology has been tested in Sydney and around the world for delivery of pre-encoded content. However, the Games trial marks the first time the technology has been used to simultaneously encode and broadcast multiple video channels and data information in real time. That’s a big step forward given […]

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Mobile In-Game Ads

From MocoNews, in-game ads hit the mobile platform. From the post: “IGA Worldwide and Exit Games have formed a partnership to integrate advertising in mobile games. “Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games…Using […]

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Tough Road for Mobile Games

From MocoNews, Mitch Lasky talks about the hard road ahead for mobile games. From the post: “Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, has told the GDC conference his ideas of why mobile games are stagnating. “There are too many bad games. The fact is, most games suck. It’s […]

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M:Metrics: Mobile Game Consumption

I missed this Monday but M:Metrics released another round of stats, this time on games. From the press release: “National carriers have added on average of about 59 titles to the storefront on the leading devices used to download content over a five month period since September 2005. Yet, despite a broader selection of game […]

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Fox goes D2C

From the press release: “The News Corp. subsidiary launched Mobizzo, an Internet storefront featuring content from Fox brands including “Family Guy,” “Napoleon Dynamite” and the upcoming film “Ice Age: The Meltdown.” Catchy name… “The mobile market is exploding and it makes perfect sense for a media company like ours to create a real content destination […]

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Artificial Life: D2C

Via MocoNews, from Chron.com: “The new portal will be launched in March 2006. The new m-commerce portal will offer a great variety of proprietary and popular Artificial Life mobile games and content (such as game related wallpapers, screensaver, ring-tones, true-tones, video mails, etc.). Customers can purchase all content and games directly from the website and […]

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Mobile Gambling

From eMarketer, this story on Mobile Gambling: “Global revenues from mobile phone based casino games will grow at an accelerated pace through 2008, expanding by nearly 50% from 2006 to 2007, according to visiongain. Mobile casino game revenues are projected by visiongain to total over $2.2 billion by 2010 more than five times the revenues […]

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